As a self employed designer and video game developer, I primarily serve in the role of Audio Director. I have experience expressing the production team's creative vision from the audio perspective and leading an audio team to create assets/compositions.
I have many years of theatrical and digital sound design exprience. He has experience in simple Foley work, spatial sound mapping, and experience in Wwise and Qlab. I also enjoys experimenting with different sound design techniques and tricks to create the best design possible.
Video Game Design
I also lead a team independent video game developers (reaction-digital.com) as well as being the lead audio programmer and designer. This allows a full understanding of the design and production process as well as the ability to operate effectively within the sound discipline.
Software Engineering and Audio Programming Research
My academic and research experience has been primarily in computer science related topics and audio programming. I have published research in how audio and haptics can be used to aid in accessibility features on gaming consoles. I also have current research projects at Loyola University Chicago related to Human-Computer Interaction and Reverberation Modeling for acoustic spaces within game environments.
In addition to my creative sound experience, I also have years of experience as a professional audio engineer and supervisor. I have installed systems and been serving as a live sound engineer for the past 6 years. Analog and Digital mixers pose no problem to me and I am also a skilled Qlab programmer.