Bringing Immersive Audio Experiences to Life Through Art and Science



Theatrical Sound Design

My foundational background is in the theatrical space. Deeply collaborating with a passionate team is central to how I work. I'm experienced in Foley, Qlab programming, and live performance mixing.

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Game Audio Programmer

I bring object oriented programming and game engine audio programming experience. I primarily focus on the Unreal Engine/Wwise, but have worked with proprietary audio engines/tools used by AAA development teams.

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Video Game Sound Design

Specializing in ambience/soundscape design and concept art, I love to build worlds with sound. Establishing the sonic identity of the world and its sound makers is how I start all of my projects. Concept is everything (Midori Asakusa - Keep Your Hands Off Eizouken!)

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Let's Make Something Great

Contact me and we can get started.