Theater was one of the original mediums to apply driven and imaginative sound design. I have been a theatrical sound designer for a number of years providing Foley work, live mixing, and sound engineering experience.
I bring object oriented programming and game engine audio programming experience with greater experience in Unity3D and Unreal Engine 4, as well as proprietary audio tools used by AAA development teams.
Video game sound design is the combination of my two passions. Utilizing computer science and cutting edge digital technology to create imaginative, interesting, and emotionally captivating soundscapes is what I specialize in.