Senior Technical Sound Designer

The combination of art and science to craft amazing interactive audio experiences. Technical Sound Design is the utilization of all of my experience and love for video games. As a TSD, I’m the go to person for design and executing the systems involved in driving the player’s listening experience in coordination with the team’s vision for the project.

Shipped Titles

Roles

MLB The Show ’22: Associate Audio Programmer

-Maintain proprietary audio design authoring tool and procedural dialogue engine
-Debug audio game code for shipped platforms
-Research and Development of proprietary audio design authoring tool

The Callisto Protocol: Audio Engineer

– Design/Develop audio tools used by sound designers and dialogue team
– Audio Engine/Subsystems programming and code support
– Support of audio asset version control and training
– Optimize audio performance on current/last gen game systems

[REDACTED]: Technical Sound Designer

– Design runtime audio and music systems to create an immersive dialogue, audio, and haptic player experience
– Intermediary communication between Audio Design, Audio Programming, and other domains for implementation
– Design/Develop audio tools used by sound designers and dialogue team
– Support of audio asset version control and training on version control specific to audio design needs
– Optimize audio performance on current/last gen game systems

Senior Technical Sound Designer

– Design runtime audio and music systems and support haptic
– Design and implement runtime music arrangements
– Intermediary communication between Audio Design, Audio Programming, and other domains for implementation
– Design/Develop audio tools used by sound designers and dialogue team

Resume Document