Senior Technical Sound Designer
The combination of art and science to craft amazing interactive audio experiences. Technical Sound Design is the utilization of all of my experience and love for video games. As a TSD, I'm the go to person for design and executing the systems involved in driving the player's listening experience in coordination with the team's vision for the project.
Shipped Titles
Audio Direction
As a self employed designer and video game developer, I primarily serve in the role of Audio Director. I have experience expressing the production team's creative vision from the audio perspective and leading an audio team to create assets/compositions.
Audio/Music Designer
As a sound designer, I'm experienced in crafting a sonic aesthetic for projects. As a music designer, my role is to design and arrange music for real-time listening. This involves experience in ludomusicology and music theory.
Notable Experience:
-Music Designer ([REDACTED] : Striking Distance Studios)
-Sound Designer (Marie Antoinette and the Magical Negroes: The Story Theatre)
-Sound Designer (Secretaries: First Floor Theater)
-Sound Designer (Walk in the Dark: personal project)
-Sound Designer/Engineer (The Fagtionary: MPAACT)
-Sound Designer (Hippolytus: The Story Theatre)
-Sound Designer (1984: Loyola Dept. Fine and Performing Arts)
Audio Engineering/Programming
Audio engineer and programmer specializing in live performance and video games
Significant experience in Unreal Engine 4 (C++/Blueprints), Unity3D (C#), QLab 3/4 (Audio/Video), Yamaha Audio Hardware, Behringer Audio Hardware, ClearCom, Shure Microphone Systems Pro Tools (Studio/WFH), Reaper (Ambisonics), Wwise API (C++), C, OOP, Runtime/Code Size Optimizations
Notable Experience:
-Audio Engineer: Striking Distance Studios (Krafton)
-Audio Programmer: San Diego Studio (PlayStation)
-Assistant Sound Engineer (Lookingglass Theatre)
-Interim Sound Supervisor (Lookingglass Theatre)
Software Engineering and Audio Programming Research
My academic and research experience has been primarily in computer science related topics and audio programming. I have published research in how audio and haptics can be used to aid in accessibility features on gaming consoles. I also have current research projects at Loyola University Chicago related to Human-Computer Interaction and Reverberation Modeling for acoustic spaces within game environments.
Next Steps...
Let's make something great together. Contact me and we can get started.