Audio Designer

Audio designer specializing in video game audio and theatre.

Significant experience in QLab 3/4, Shure Microphone systems, Wwise, FMOD, Unreal Engine 4, Unity3D, Izotope, Pro Tools, Reaper, etc.

Notable Experience:

Audio Engineering/Programming

Audio engineer and programmer specializing in live performance and video games

Significant experience in Unreal Engine 4 (C++/Blueprints), Unity3D (C#), QLab 3/4 (Audio/Video), Yamaha Audio Hardware, Behringer Audio Hardware, ClearCom, Shure Microphone Systems Pro Tools (Studio/WFH), Reaper (Ambisonics), Wwise API (C++), C, OOP, Runtime/Code Size Optimizations

Notable Experience:


Software Engineering and Audio Programming Research

My academic and research experience has been primarily in computer science related topics and audio programming. I have published research in how audio and haptics can be used to aid in accessibility features on gaming consoles. I also have current research projects at Loyola University Chicago related to Human-Computer Interaction and Reverberation Modeling for acoustic spaces within game environments.

Audio Direction

As a self employed designer and video game developer, I primarily serve in the role of Audio Director. I have experience expressing the production team's creative vision from the audio perspective and leading an audio team to create assets/compositions.

Video Game Design/Writing

I also lead a team independent video game developers ( as well as being the lead audio programmer and designer. This allows a full understanding of the design and production process as well as the ability to operate effectively within the sound discipline.

Next Steps...

Let's make something great together. Contact me and we can get started.