Audio designer specializing in video game audio and theatre.
Significant experience in QLab 3/4, Shure Microphone systems, Wwise, FMOD, Unreal Engine 4, Unity3D, Izotope, Pro Tools, Reaper, etc.
-Sound Designer (Marie Antoinette and the Magical Negroes: The Story Theatre)
-Sound Designer (Secretaries: First Floor Theater)
-Sound Designer (Walk in the Dark: personal project)
-Sound Designer/Engineer (The Fagtionary: MPAACT)
-Sound Designer (Hippolytus: The Story Theatre)
-Sound Designer (1984: Loyola Dept. Fine and Performing Arts)
Audio engineer and programmer specializing in live performance and video games
Significant experience in Unreal Engine 4 (C++/Blueprints), Unity3D (C#), QLab 3/4 (Audio/Video), Yamaha Audio Hardware, Behringer Audio Hardware, ClearCom, Shure Microphone Systems Pro Tools (Studio/WFH), Reaper (Ambisonics), Wwise API (C++), C, OOP, Runtime/Code Size Optimizations
-Audio Programmer: PlayStation Studios - San Diego Studio
-Assistant Sound Engineer (Lookingglass Theatre)
-Interim Sound Supervisor (Lookingglass Theatre)
-Assistant Light and Sound Technician (Loyola University Chicago: DFPA)
-Various academic/independent projects
Software Engineering and Audio Programming Research
My academic and research experience has been primarily in computer science related topics and audio programming. I have published research in how audio and haptics can be used to aid in accessibility features on gaming consoles. I also have current research projects at Loyola University Chicago related to Human-Computer Interaction and Reverberation Modeling for acoustic spaces within game environments.
As a self employed designer and video game developer, I primarily serve in the role of Audio Director. I have experience expressing the production team's creative vision from the audio perspective and leading an audio team to create assets/compositions.
Video Game Design/Writing
I also lead a team independent video game developers (reaction-digital.com) as well as being the lead audio programmer and designer. This allows a full understanding of the design and production process as well as the ability to operate effectively within the sound discipline.