Professional

Andrew Littleton

Sound Designer, Programmer, and Video Game Designer

Bio

"I believe the design process should be fun and enjoyable for everyone involved so I work very hard to remain positive and understanding of ideas as the universe grows and evolves."

Education

Loyola University Chicago (2021) MS in Computer Science

Northwestern University (2021) MA in Sound Arts and Industries

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As an Engineer

I have extensive experience in live performance and digital media. Having worked in various studios and having one of my own, I am able to meet the different audio recording and production requirements of my clients. I have been audio engineering for video games within the Unreal Engine and Unity3D using Wwise and FMOD. I am able to both program the engine implementations in C++ and the audio implementations in the necessary scripting languages. Utilizing both Computer Science and Audio Engineering backgrounds, I cover a significant area of expertise related to video game audio and digital media

 

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As a Designer

I have been designing audio since middle school and haven't let up since. From designing for theatre to video games to broadcast media, I have covered the bases to ensure I can be effective in any medium I design for. Specializing in non-linear audio designs and digital production, I am able to effectively build a listening experiences for different genres and worlds. I love to tell stories and my designs reflect that. Every story has something to hear and everything heard has a story.

 

VideoGame Audio Programmer

As a Programmer/Researcher

With experience in Spatial Audio and Human-Computer Interaction research and machine learning, I work to develop different models of ways to enhance listening experiences in video games and other interactive media. I have extensive experience with research projects and programming projects in Python, C++, C, C#, and R. I leverage these languages and the paradigms that go with them to experiment and see how I can better audio technology and digital audio HCIs from the perspective of an audio designer and computer engineer.

 

Next Steps...

Let's make something great together. Contact me and we can get started.